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  • #31
    I hate specialist batsmen that are listed as RF or LF, its not realistic and looks a bit tacky on the player profile. For me better and more realistic regens and a way to edit fixtures are the big ones for me.

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    • #32
      Would be nice to be able to post custom field settings on steam workshop so they can be shared more easily.

      Comment


      • #33
        Originally posted by muhammad saad View Post
        I have an idea regarding player development/regression model based on Nba 2k16, it is very simple but extremely realistic and effective so here it goes: There should be three types of ovrall attributes for each of type players/regen , 1)initial overall skills (based on player production quality of that nation) , 2)Potential Ovr.all Skills (it could be initial ovr.all skills x rand between 1.2 to 1.8 ),and 3)Regressed Ovr.all skill (potential ovr.all skills x rand between 0.5 to 0.75 and there should be peak start period (a period where the player have reached his potential) which could be randomize b/w 23-30 age and then there will peak end period (or regression start age where the players starts losing his overall skills) this could be peak start age + random between 2 to 6 years , it is dead simple to implement and trust it is extremely realistic
        Before the peak start age the player will continue to gain attributes through that age until he reaches his potential and after peak end period player will continue to lose attributes until he reaches his regressed attributes. More over bad performances means players will not reach his potential as they will not gain/gain very low attributes that season.

        I'm logging all of these comments, so it's not that I'm picking this one out particularly, but this is actually pretty similar to the system we use for player abilities.

        Comment


        • #34
          Originally posted by sasnoz View Post
          I hate specialist batsmen that are listed as RF or LF, its not realistic and looks a bit tacky on the player profile. For me better and more realistic regens and a way to edit fixtures are the big ones for me.

          I really thought I'd fixed this, but no... it cropped up in my game recently too. Turned out to be a a pretty good bowler too.

          Comment


          • #35
            Originally posted by Chris Child View Post


            I really thought I'd fixed this, but no... it cropped up in my game recently too. Turned out to be a a pretty good bowler too.
            I think that the wicket-taking ability of such players should be toned down for sure, but I'd still like to see a few more economical part-time bowlers to compensate.

            Comment


            • #36
              1) Wicket keeper attributes - still think there needs to be a way to understand how good a wicketkeeper is in terms of his actual keeping skills. To give you an example, I am currently playing as Somerset and bat a long way down the order so I decided to buy and play Michael Bates as a number 11 - the logic being that Bates is well known for being a below average batsman but an excellent technical keeper. However, I have literally no idea if this tactic is working because there is no way to work out Bates' value as a keeper. Perhaps some sort of stat setting out the percentage of chances taken, together with a list of byes per matches?

              2) Stats - I do think this is one area of the game that could change really easily and I've posted on it before but I really think you need a more immersive stats experience. For example, I think the following would be good additions:

              a) it would be great to be able to view each players yearly stats for each season you play rather than just the current season and the two seasons prior to the current season;

              b) in game notifications about a player having scored his 25th century of his FC career or his 5,000 Test run or was now in the top 10 wicket takers for his country etc etc. I assume this would be relatively easy to add in and would be a great tool in connecting with the achievements of your players.

              3) Historic scorecards - it would be a nice touch to also be able to look at old scorecards from previous seasons or international seasons. It's a shame not to be able to look back at previous achievements or matches - it would be a good feature to be able to look back at a scorecard from when one of your players scored a 300 or you won against all the odds.

              4) Overseas signings - more detail needs be added in the overseas player's profile as to the date they would return from the IPL and the dates of any tours they might be involved in. Quite often you end up signing players of sides that are touring England that summer (and this happens a lot in the Indian domestic game) and you end up wasting an overseas pick when you could easily have just seen a list of tours that are taking place during the course of that particular season before the player contract page. Then you could take a chance on whether that player will be picked for his international country or not.

              Comment


              • #37
                Some really good points in there, Hughesy.

                On the subject of Historic scorecards, I wonder if we should have (probably as an option) an automatic end of season save, ie, before you go in to the "Welcome to 20xx season" screen. Then you just load "Hughesy, Queensland. EoS 2016" in the load game menu, for example. This would be a pretty easy way of looking at previous scorecards, though not discussed this with the team.

                Expansion of stats is definitely something we're keen to do, but we do need to be careful here to maintain control of game save/database sizes.

                Comment


                • #38
                  Originally posted by Hughesy View Post
                  1) Wicket keeper attributes - still think there needs to be a way to understand how good a wicketkeeper is in terms of his actual keeping skills. To give you an example, I am currently playing as Somerset and bat a long way down the order so I decided to buy and play Michael Bates as a number 11 - the logic being that Bates is well known for being a below average batsman but an excellent technical keeper. However, I have literally no idea if this tactic is working because there is no way to work out Bates' value as a keeper. Perhaps some sort of stat setting out the percentage of chances taken, together with a list of byes per matches?

                  2) Stats - I do think this is one area of the game that could change really easily and I've posted on it before but I really think you need a more immersive stats experience. For example, I think the following would be good additions:

                  a) it would be great to be able to view each players yearly stats for each season you play rather than just the current season and the two seasons prior to the current season;

                  b) in game notifications about a player having scored his 25th century of his FC career or his 5,000 Test run or was now in the top 10 wicket takers for his country etc etc. I assume this would be relatively easy to add in and would be a great tool in connecting with the achievements of your players.

                  3) Historic scorecards - it would be a nice touch to also be able to look at old scorecards from previous seasons or international seasons. It's a shame not to be able to look back at previous achievements or matches - it would be a good feature to be able to look back at a scorecard from when one of your players scored a 300 or you won against all the odds.

                  4) Overseas signings - more detail needs be added in the overseas player's profile as to the date they would return from the IPL and the dates of any tours they might be involved in. Quite often you end up signing players of sides that are touring England that summer (and this happens a lot in the Indian domestic game) and you end up wasting an overseas pick when you could easily have just seen a list of tours that are taking place during the course of that particular season before the player contract page. Then you could take a chance on whether that player will be picked for his international country or not.
                  Some great ideas here

                  Comment


                  • #39
                    Would love to see the England Lions feature during the county season in someway. Would possibly give an indication to players of what youngsters / players are close to international recognition.

                    Comment


                    • #40
                      Some of these suggestions are based on what I've read in this thread, so I'm adding some weight behind what I think are some of the best ideas that I'd love to see in future versions:

                      - More variation on how much prize money and revenue you generate during the season to be used in the off-season on new signings and existing contracts. At the moment I believe it is just a case of receiving prize money for winning a competition (e.g First Class Div 1, T20 Comp, etc). I would like to see prize money for Cup Runners-up, teams gaining promotion and possibly a smaller amount of prize money in descending order based on league placing. These figures should be documented so that you could prioritise certain competitions as the season goes on with the idea of boosting your budget to enable you to sign better players in the off-season. Also revenue linked to hosting of Test Matches/ODIs and attendances, which for T20 and other One-Day games should be linked to whether you have signed a high-profile Overseas player or two, Sponsorships could be offered during the off-season based on team performances in competitions.

                      - Making a T20 Finals Day in the same format as real-life.

                      - Offers from other Counties in the off-season to take control of them, before you enter the contracts screen, giving you info. on their current batting and bowling star ratings and budget for the season ahead.

                      - Ability to shortlist players, so that you can track their average over a period of time, keep an eye on their contract running down, etc.

                      - Morale/happiness shown for players, varying based on how much first-team cricket they are getting, how involved in the game they are (e.g a bowler getting a good number of overs under his belt), how they are performing, whether they get International call-ups.

                      Comment


                      • #41
                        Originally posted by Chris Child View Post


                        I'm logging all of these comments, so it's not that I'm picking this one out particularly, but this is actually pretty similar to the system we use for player abilities.
                        Wow glad to hear that but perhaps it needs more refinement as I have not come across a player with low initial talent turning in to something big (scout+ cc 2015 I am talking about) or have you change this for 2016? Perhaps you can increase probability of producing players with low initial skills but high potential so that user shall not completely neglect a bowler averaging 40s in 2nd team and there should be an outside chance that he might become a world class bowler after 5/6 years, remember Imran Khan was a horrible bowler to start with and contained remain avg till 30 also Wahab Riaz was bowling in 115ks when he was 18 but transform in to a150k bowler a decade after. I think you also include ability of pure bowlers / batsmen turning in to all rounders and even batsmen turning in to bowlers and vice versa it all happens in real life and will make the game more entertaining.
                        Kindly comment even if you have you changed Regen development slightly (or if you can Via patch) this year so that I can pick up cc2016 this weekend.

                        All I wanted in my life from cc games is to come across players with crappy start and no future turning in to something big
                        Last edited by muhammad saad; 07-22-2016, 11:07 AM.

                        Comment


                        • #42
                          Originally posted by muhammad saad View Post

                          Wow glad to hear that but perhaps it needs more refinement as I have not come across a player with low initial talent turning in to something big (scout+ cc 2015 I am talking about) or have you change this for 2016? Perhaps you can increase probability of producing players with low initial skills but high potential so that user shall not completely neglect a bowler averaging 40s in 2nd team and there should be an outside chance that he might become a world class bowler after 5/6 years, remember Imran Khan was a horrible bowler to start with and contained remain avg till 30 also Wahab Riaz was bowling in 115ks when he was 18 but transform in to a150k bowler a decade after. I think you also include ability of pure bowlers / batsmen turning in to all rounders and even batsmen turning in to bowlers and vice versa it all happens in real life and will make the game more entertaining.
                          Kindly comment even if you have you changed Regen development slightly (or if you can Via patch) this year so that I can pick up cc2016 this weekend.

                          All I wanted in my life from cc games is to come across players with crappy start and no future turning in to something big
                          Imran Khan - 20.95 and 32.95 Stats are 15 tests was pretty mediocre. That's a player I would consider for being discarded while Jacques Kallis - 26.47 and 41.84 is someone that would get the chop by most players as you would think after 15 games he may not develop into a quality all-rounder.

                          For training I would like to see an option to be able to improve both a batting technique and bowling technique (maybe for all-rounders only) at the same time with only 50% effectiveness as training each separately. Often it seems that batsman that are not all-rounders bowl better than all-rounders and the same with bowlers that bat better than all-rounders. Rarely I find one that is not weak in both areas. I know quality all-rounders should be hard to find but regen batsman and bowlers can make better all-rounders. I feel that younger player should be able to change from being only a batsman/bowler to an all-rounder while older players can change to only being a batsman/bowler.

                          Also feel improving fielding should be separate and can be used additionally as it already uses a training slot. This is especially useful for wicketkeepers.

                          Better feedback on training would be useful to know how players are developing from their training.

                          Its hard to tell if training a batsman to strengthen an area is ever gonna work. An example is after just 2 weeks in my current save Sam Northeast became an aggressive batman while Daniel Bell-Drummond has still not changed from being a Strong Legside batsman to Slight Legside batman over most of the season. Did Northeast change quickly because he was already close to being an aggressive batsman or was it just down to luck? Is Bell-Drummond taking a long time because he is near/at his peak (which I doubt), or because his legside play is so strong that it will take longer for his off-side shots to catch up to his legside shots to change to a slight legside preferance?

                          Comment


                          • #43
                            I'd LOVE to see a international 'A' team option.
                            I know you can kind of do it now by chosing to play a lesser opponent and pick the players.
                            Its just not quite the same.

                            I second the one about county players being picked for england lions too. Great idea!

                            Comment


                            • #44
                              Don't know how easy it would be to implement, but I'd love to see some decisions referred to a third umpire in international matches.

                              Stumpings and run-outs - usually they're pretty cut and dried, I don't know how easy it would be to add in some marginal decisions that need to be referred.
                              Likewise with lbw decisions, it would be really fun to have a DRS system.

                              Also, rain breaks in limited over matches and the introduction of Duckworth/Lewis.

                              Comment


                              • #45
                                I think Super Overs are fairly necessary. They've been a part of T20 cricket for a long time now.

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