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New Aggression Rating System Explained

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  • Saadbukhari87
    replied
    Here we go
    Name Player ABC
    Current Bat Skill 870
    Bat Skill Potential 1560
    Initial Age 17
    Progression Type Slow
    Peak Age 30
    Decline Period Starting Age 31
    Decline Type Fast
    Worst Bat Skill at the end of Career 700
    We can have 3 types of progression and decline types , for SLOW TYPE the game will give player skill boost in lower quantities in initial years and more skill boosts in the last 2 years of hitting peak age and peak potential, For MEDIUM TYPE the game will evenly distribute skill points from his initial age to peak age and potential For FAST TYPE the game will add more skill skill points in the initial years of development but slow growth in the end till it reach peak age and potential

    Same philosophy for Decline Type , SLOW , MEDIUM and FAST , for Slow the game will deduct less points in the initial years of decline period till it reaches his worst career skill or retirement age , for medium the process is evenly distributed , for fast the game will quickly deduct the players skills to match worst bat skill at the end of career in just 3 years.

    Player Peak age , Decline period starting age can be anything and that's where the unlimited type of players generation will come kick in.
    Last edited by Saadbukhari87; 06-29-2022, 06:13 AM.

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  • Chris Child
    replied
    Originally posted by Lynx54321 View Post

    Hi Chris, so do these coaching objections purely affect strike rates or do they also make players "better"?

    For arguments sake will putting a batter on Boundary Hitting make a player just score faster in T20s but on balance average the same amount or will he become an overall better T20 player too? Similarly with OD accumulator will this just make a player score slower (for which I can see little use case) or will they also become better in the white ball formats too?
    The coaching options also increase overall ability.

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  • Chris Child
    replied
    Originally posted by Saadbukhari87 View Post

    Would you mind if I help in designing the regen players development curve and dynamism in an excel sheet with all the formulas and macro coding? it will help you design an NBA 2k like players growth with countless possibilities , Do tell me if you are really serious about overhauling the regen player development so that i can put my effort at work and make that excel sheet for you to understand.
    yes - that would be interesting. We have a range of different progressions, but it would be good to hear your thought. Email them to use via the contact page.



    Leave a comment:


  • Lynx54321
    replied
    Originally posted by adil View Post
    To be honest I think seperate aggressions make absolutely no sense. Its like solving a problem that wasn't there in first place. I hope we go back to the Unified aggression across formats in the next version
    One thing that can change is the field settings but that hasn't changed in decades unfortunately
    It blatantly does make sense. You need only look at the varying strike rates between formats for many players to understand this. How can a unified aggression represent a player who scores at 40 in first class but 140 in t20s? This is progress, embrace it.

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  • adil
    replied
    To be honest I think seperate aggressions make absolutely no sense. Its like solving a problem that wasn't there in first place. I hope we go back to the Unified aggression across formats in the next version
    One thing that can change is the field settings but that hasn't changed in decades unfortunately

    Leave a comment:


  • galvatron
    replied
    Originally posted by Sureshot View Post

    They are treated separately and can be improved separately.
    Through the same process of going for boundary hitting?

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  • Sureshot
    replied
    Originally posted by galvatron View Post

    Can you change aggression level for both FC and limited overs? Or is that rare?
    They are treated separately and can be improved separately.

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  • galvatron
    replied
    Originally posted by Sureshot View Post

    Yes, it happened during testing. It would be rare, rather than the norm, but possible.
    Can you change aggression level for both FC and limited overs? Or is that rare?

    Leave a comment:


  • Sureshot
    replied
    Originally posted by galvatron View Post
    Can a player be moved more than one aggression level with training?
    Yes, it happened during testing. It would be rare, rather than the norm, but possible.

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  • galvatron
    replied
    Can a player be moved more than one aggression level with training?

    Leave a comment:


  • Saadbukhari87
    replied
    Originally posted by Lynx54321 View Post

    Hi Chris, so do these coaching objections purely affect strike rates or do they also make players "better"?

    For arguments sake will putting a batter on Boundary Hitting make a player just score faster in T20s but on balance average the same amount or will he become an overall better T20 player too? Similarly with OD accumulator will this just make a player score slower (for which I can see little use case) or will they also become better in the white ball formats too?
    For player improvements you better use technique coaching , all other options are for just strike rate and preference against , pace ,spin , legside and off side , it will just mold the player in the direction you want in terms of scoring areas and strike rate but the ability will remain same , so better to use the technique coaching for player's skill improvement.

    Leave a comment:


  • Lynx54321
    replied
    Originally posted by Chris Child View Post
    Aggressive and Defensive training mainly effects FC SR, with some effect on OD at lower aggression levels.
    Boundary hitting and OD accumulator mainly effect higher OD SR (so higher aggression levels), with some effect on FC (at higher aggression levels).
    Hi Chris, so do these coaching objections purely affect strike rates or do they also make players "better"?

    For arguments sake will putting a batter on Boundary Hitting make a player just score faster in T20s but on balance average the same amount or will he become an overall better T20 player too? Similarly with OD accumulator will this just make a player score slower (for which I can see little use case) or will they also become better in the white ball formats too?

    Leave a comment:


  • Saadbukhari87
    replied
    Currently the game feels very restrictive with very similar type of players playing International cricket , and if you see the ALL PLAYERS RECORDS you will find that all of the players are part of few type of players that game generates (talking about international cricket) , You will have legends batters (avging 50+) with lots of tons for ODIs and Tests and then you will have ODI and T20 specialists batters , and then most of the OD bowlers having average in the early 30s from all countries , It's just too much samey and your players are just getting replaced by similar players and they went on to have similar averages in future. It's not fun because it has become monotonous and repetitive,

    I think the game can have a hidden event trigger ,for eg a batsmen era which lasts for 7 to 10 years and in that era game will generate good batsmen with higher S/R and game will generate average bowlers in that period , then for another 7 to 10 years you can have a bowlers era in which game will generate good bowlers with lower quality batters and then when transiting from one era to different era , the game will produce dynamic stats for batters and bowlers. It will be more fun that way.

    Leave a comment:


  • Saadbukhari87
    replied
    Originally posted by Chris Child View Post
    Aggressive and Defensive training mainly effects FC SR, with some effect on OD at lower aggression levels.
    Boundary hitting and OD accumulator mainly effect higher OD SR (so higher aggression levels), with some effect on FC (at higher aggression levels).
    Would you mind if I help in designing the regen players development curve and dynamism in an excel sheet with all the formulas and macro coding? it will help you design an NBA 2k like players growth with countless possibilities , Do tell me if you are really serious about overhauling the regen player development so that i can put my effort at work and make that excel sheet for you to understand.

    Leave a comment:


  • Chris Child
    replied
    Aggressive and Defensive training mainly effects FC SR, with some effect on OD at lower aggression levels.
    Boundary hitting and OD accumulator mainly effect higher OD SR (so higher aggression levels), with some effect on FC (at higher aggression levels).

    Leave a comment:

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