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  • pearljammonkey
    replied
    i disagree GrahamB - just as I dont want to see a batsman block a delivery when on full agression, i dont want to see a batsman on o bars score at 1.75 per over! unless of course the batsman is naturally agressive or if his runs are coming from defensive edges.

    this brings back memories of a gamers idea to have a "slog" option where you can instruct the batsman to only aim for sixes. we could also have a "block" option where the batsman will only play defensive shots or leave the ball?

    I think next on the list of improvements (along with the already mentioned 'known issues') should be the ability to see all games played. so playing as a county/state the off season of international matches should not be skipped making the ball-by-ball scorecards inaccessable. and playing solely as Aus or England you should be able to watch and view actual results of the state/county teams.

    btw thanks for the improvements, cant wait to see if the AI actually dont use a part-timer with the 2nd new ball!! this has been around for so long it might actually be sad to see it go lol

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  • GrahamB
    replied
    In line with the run rates that occur in real life, I think that very defensive and defensive (0-2 bars) should be tweaked upwards just a little further. I'd have thought that an average run rate might be roughly 1.75 for 0 bars, 2.25 for 1 bar and 2.75 for 2 bars.

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  • cricfan1
    replied
    MOTM - Someone posted a screenshot of someone getting a 9-for but not getting the MOTM. From the code this looks okay (though no doubting he should have got the MOTM). We did make some improvements to the code for 2011. If we continue to get feedback on this we'll review it again.
    Thanks for looking issues
    I have mentioned the above Problem. This Happen me only one time rest I have noticed MOTM have been improved from 2010 version

    Code:
    Fix for edited field settings causing errors on-line.
    Power-play: AI now has correct field restrictions from 1st over.
    These Bug Which I had mentioned have been fixed as i have tested
    Thanks Chris for fixing
    Last edited by cricfan1; 08-11-2011, 10:06 PM.

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  • Jeppo
    replied
    Well, considering nobody else has reported the fitness bug, all I can say is it's probably just me that's having the problem.

    I have circumvented the bug (I hope) by only saving during a match, rather than between matches.

    Leave a comment:


  • Sureshot
    started a topic Bug reports

    Bug reports

    As ever, when reporting a bug, as much detail as possible. In some instances if we can't reproduce it we can't fix it, as we won't be able to tell what is causing the problem.

    Previous version game saves will work, but database fixes/changes will not work with any old game saves. Bug fixes will work on old saves.

    Fix list:

    Added option for defaulting to user field settings.
    Fix for edited field settings causing errors on-line.
    Fixed ball spin direction for LH bowler RH batsman etc.
    Fixed new ball AI for occasional bowlers.
    Fixed invalid on-line teams.
    Run rate engine improved for spinners.
    Bug fix for lobby inactivity timeout.
    Fixed online connection problems when exchanging squad details.
    Improved AI bowling length tactics.
    Added display of out-of-sync errors to on-line ladder.
    Test squad selection improved for home tests injury substitutions.
    Corrected county champ division when selecting team for new game.
    Fixed forced 2nd keeper selection for large squads.
    Power-play: AI now has correct field restrictions from 1st over.
    Accept Australian captaincy in 2014 bug fix.
    T20 International ties treated correctly.

    Known issues:

    Wides count as ball faced for the batsman - This is too risky for us to patch due to the amount of other parts of the game it relates to.

    Last wicket of the innings falling on last ball of the over and the scorecard "losing" that over - Same as above.

    Speed of Highlights indicating a wicket - This is something we talked about quite a bit as obviously it is annoying. This issue is to do with the speed of peoples computers. So we don't want to change the delay because that'll make gameplay slower for those with fast machines. Also a rumour that spacebar/mouse movement affects this, it doesn't.

    Reported Fitness bug - Couldn't reproduce this (worked as it should for all 3 of us) even with the sent game save.

    Other comments

    MOTM - Someone posted a screenshot of someone getting a 9-for but not getting the MOTM. From the code this looks okay (though no doubting he should have got the MOTM). We did make some improvements to the code for 2011. If we continue to get feedback on this we'll review it again.

    Odd things happening in highlights - Someone mentioned a bouncer being straight driven for 4. We have code to stop this. If you see something like this, we'll not be able to do much without a save of it. So if you see it happen in-game then save it immediately and contact me/post in here and we can have a look at it.
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