Hi everyone, im new on here.
I know there is already a post about improving 2010 but felt If I responded it would get overlooked by all the other posts.
I'm not a cricket fan, I find the game to watch rather boring and don't have too much of an idea on the rules. I couldn't even answer the random question when registering so had to google it lol. Sometimes its good to get feedback from another angle however.
I'm a huge fan of management strategy games and have been playing them since the early 90s. So this is the reason for playing this game. Ive played ICC III and 2008 version. But did not purchase 2009 as there was little in the way of changes. As I'm a big fan of Football Manager and have played Championship Manager since its early days I understand how games should develop and what they should not do.
For example, FM (football manager) 2010 is so indepth that it takes the fun out of playing the game, therefore you will find a lot of people playing the very last Championship Manager that Sports Interactive made (before leaving to create FM) - CM3 with updated squads. What SI do well is listen to their customers on improvements and add them to the game which is one reason they have a HUGE following.
Here is the problem with Cricket Captain:
- Not indepth enough - its basic all round. No indepth history stats, no indepth history for the clubs or on finances etc. There of course needs to be a balance but ICC is way behind all other strategy games. I'm not saying no information is available on these, there just isn't enough of it on the history. If you look at the players careers it would be nice to have more information...looking at FM2010 will give an idea of what im talking about.
- Sponsorship - cant remember if this was included but if not it needs to be done. A fundamental part of finances.
- Stadium increases/development
- Youth facility development; the current system used is rubbish. This needs an overhaul.
- Affiliates - Although you have some type of youth system (although its poor) it would be nice to have affiliates to use so you can lend out your youngsters to get match practice with other clubs. Problem is the game is not indepth enough so not many clubs are available. Its not like in FM where you have thousands of football clubs to lend out your players to.
- Attributes for players - this is the biggest flaw in the game. Its so poor in this department. You have no idea on how good a player is, all you have is how many runs they make. Pathetic in my eyes. Form fluctuates and just because they hit a lot of runs one season doesn't mean they will do the same the next. There really needs to be individual atts for each player to illustrate how good they are - which these can then be improved with training. FM2010 does well with how they have played out the atts for each player - each player has 3 fundamental areas; mental/physical/technique, under each of these you will find multiple areas like pace, acceleration, agility, reflexes, strength, jumping, tackling, heading etc.
- Moral; simple really, you win your player form increases. This adds realism to the game.
I really feel the makers of this game need to do some research by looking at other management games to see how they can improve theirs. There is far too much for me to list, I could write a book on what needs to be improved. I certainly will not be buying this game again until I see dramatic improvements, particularly atts for players. As this is really the only cricket management game on the market they probably see no reason to do any major improvements.
I know there is already a post about improving 2010 but felt If I responded it would get overlooked by all the other posts.
I'm not a cricket fan, I find the game to watch rather boring and don't have too much of an idea on the rules. I couldn't even answer the random question when registering so had to google it lol. Sometimes its good to get feedback from another angle however.
I'm a huge fan of management strategy games and have been playing them since the early 90s. So this is the reason for playing this game. Ive played ICC III and 2008 version. But did not purchase 2009 as there was little in the way of changes. As I'm a big fan of Football Manager and have played Championship Manager since its early days I understand how games should develop and what they should not do.
For example, FM (football manager) 2010 is so indepth that it takes the fun out of playing the game, therefore you will find a lot of people playing the very last Championship Manager that Sports Interactive made (before leaving to create FM) - CM3 with updated squads. What SI do well is listen to their customers on improvements and add them to the game which is one reason they have a HUGE following.
Here is the problem with Cricket Captain:
- Not indepth enough - its basic all round. No indepth history stats, no indepth history for the clubs or on finances etc. There of course needs to be a balance but ICC is way behind all other strategy games. I'm not saying no information is available on these, there just isn't enough of it on the history. If you look at the players careers it would be nice to have more information...looking at FM2010 will give an idea of what im talking about.
- Sponsorship - cant remember if this was included but if not it needs to be done. A fundamental part of finances.
- Stadium increases/development
- Youth facility development; the current system used is rubbish. This needs an overhaul.
- Affiliates - Although you have some type of youth system (although its poor) it would be nice to have affiliates to use so you can lend out your youngsters to get match practice with other clubs. Problem is the game is not indepth enough so not many clubs are available. Its not like in FM where you have thousands of football clubs to lend out your players to.
- Attributes for players - this is the biggest flaw in the game. Its so poor in this department. You have no idea on how good a player is, all you have is how many runs they make. Pathetic in my eyes. Form fluctuates and just because they hit a lot of runs one season doesn't mean they will do the same the next. There really needs to be individual atts for each player to illustrate how good they are - which these can then be improved with training. FM2010 does well with how they have played out the atts for each player - each player has 3 fundamental areas; mental/physical/technique, under each of these you will find multiple areas like pace, acceleration, agility, reflexes, strength, jumping, tackling, heading etc.
- Moral; simple really, you win your player form increases. This adds realism to the game.
I really feel the makers of this game need to do some research by looking at other management games to see how they can improve theirs. There is far too much for me to list, I could write a book on what needs to be improved. I certainly will not be buying this game again until I see dramatic improvements, particularly atts for players. As this is really the only cricket management game on the market they probably see no reason to do any major improvements.
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