I personally find that regens quickly take over the game (far too early) because they appear in high volumes and they're generated with very strong abilities too often as well.
This exacerbates an issue where real life young players seem to rarely develop properly causing them to quickly be left behind. It doesn't feel unusual for me to be seeing regens in the England squad by the end of the second season and by the third for a solid group of them to be getting capped.
I don't feel this part of the game has developed in years and it feels old fashioned now, players dont really seem to develop much, they seem to either be good or not be good and in the case of regens it's the latter too often.
Pretty much all the county squads in game now already contain several real life academy/rookie players in the 18-20 age range so in my opinion the regen influx into first teams isn't needed in the first or second season. The regens that are generated from the academy should not be first team ready as they just overtake the real life versions of that role already in squads.
My recommendations:
Bonus suggestion:
This exacerbates an issue where real life young players seem to rarely develop properly causing them to quickly be left behind. It doesn't feel unusual for me to be seeing regens in the England squad by the end of the second season and by the third for a solid group of them to be getting capped.
I don't feel this part of the game has developed in years and it feels old fashioned now, players dont really seem to develop much, they seem to either be good or not be good and in the case of regens it's the latter too often.
Pretty much all the county squads in game now already contain several real life academy/rookie players in the 18-20 age range so in my opinion the regen influx into first teams isn't needed in the first or second season. The regens that are generated from the academy should not be first team ready as they just overtake the real life versions of that role already in squads.
My recommendations:
- Take a look at development curves, in real life young players develop quicker now compared to previously thanks to all the advances of coaching and sports science. With coaching real life young players in game should be breaking into first teams by the end of the first season and throughout the second season when they're approaching 19-20 or so.
- Regens can stay but the age when generated should basically be 16 or 17 only and they should be generated with much, much lower ability, perhaps you still get the odd star as in reality but that should be rare (and therefore feel more rewarding) and they should need at least 1 or 2 seasons coaching before they're good enough to breakthrough.
Bonus suggestion:
- Take base coaching slots down to 4 (-2) so you get 4-8 depending on investment but add youth coaching slots (can only be used on aged 21 or younger players) for each 10k invested in youth so you can get up to 4 of these taking total up to a max of 12 with full investment.
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