I personally believe this is the best version of the CC engine yet and hands down the best version overall.
The test matches have always been solid except for spinners being a bit too good. I'll be interested to see how things pan out once teams are predominately regens in this version.
T20 games are pretty spot on too. An unlucky over can change the course of a game still but that happens in real life too. Wickets falling too easily in the middle overs despite low aggression is a bit of an issue but minor in comparison to how it was.
ODs are kind of all over the place. Aggressions brings too many wickets for an innings to last 50 overs and waiting until the last part of the innings to score the bulk of your runs is too risky. Unless you have one high scoring batsman, you're not in with a chance. Building middle order partnerships doesn't seem to happen like real life teams do.
Considering the result of a cricket match is based on the individual efforts of 22 players, any and all of who can have a performance better or worse than expected, CC does an excellent job at simulating a real match accurately.
Edit: Fittingly the first OD match after I posted this I was bowled out for 182 while chasing 292 with my run rate being well below par. And ironically the second OD match after I scored 5-322 with three 50+ partnerships and then bowled the opposition out for 217. Maybe I'm just consistently inconsistent in the OD format.
The test matches have always been solid except for spinners being a bit too good. I'll be interested to see how things pan out once teams are predominately regens in this version.
T20 games are pretty spot on too. An unlucky over can change the course of a game still but that happens in real life too. Wickets falling too easily in the middle overs despite low aggression is a bit of an issue but minor in comparison to how it was.
ODs are kind of all over the place. Aggressions brings too many wickets for an innings to last 50 overs and waiting until the last part of the innings to score the bulk of your runs is too risky. Unless you have one high scoring batsman, you're not in with a chance. Building middle order partnerships doesn't seem to happen like real life teams do.
Considering the result of a cricket match is based on the individual efforts of 22 players, any and all of who can have a performance better or worse than expected, CC does an excellent job at simulating a real match accurately.
Edit: Fittingly the first OD match after I posted this I was bowled out for 182 while chasing 292 with my run rate being well below par. And ironically the second OD match after I scored 5-322 with three 50+ partnerships and then bowled the opposition out for 217. Maybe I'm just consistently inconsistent in the OD format.
Comment