Announcement

Collapse
No announcement yet.

Game Development Idea

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Game Development Idea

    Hello,

    I was wondering if you would consider my ideas to make the game a little more interactive on the management side give the players some personality?

    It would be nice to add player traits to the game to make it a little more unique, like:

    fast/slow starter - quick or slow to get settled
    nervous 90's - high chance to get out in 40's/90's
    converter - makes big 100's and converts 50's but balanced by many low scores
    mr. consistent - makes many 50s but does not convert to centuries (like steven flemming)
    performs better in 1st innings than 2nd innings (and reverse)
    flat track bully (performs better on batters pitch and worse on seamers pitch)
    partnership breaker - better odds taking a wicket when batsman have made 50/100/150 run partnership
    comes in pairs - better chance taking a wicket after one falls
    bunny - cleans up tail - something like bowls better against batsman who average below 20 but worse against players averaging over 40
    nervous starter - gets out a lot in single digits
    test/50/20 over speacialists

    a system like this would add more personality to the game.


    it would be nice to see a player rating system out of 100 for each type of shot spin/pace/front foot/back foot/ leg side/off side/aggression/defense so when we coach a player we can see the effect. it would be nice to tie this into the game engine and use it to build chances of scoring runs / taking wickets / defending so you can plan how to get the batsman out and how to improve a player. for example rahul dravid would have a high defense rating. it would add personality by making players renowned for certain skills.

    combining these systems would help show how ricky ponting sucked outside off stump defending at the start of his innings


    Regarding player development and the academy, would you consider:

    ability to choose what type of player you want to see come through - batter, spinner, keeper, all rounder etc? you get sick of reloading saves to try and get a decent keeper coming through the academy.

    it would be nice if spending more money on the academy gave you the option of more players coming through at a trade off of being worse players - if i spend max money on academy then maybe i get 5 players at the quality of spending the standard amount.

    a little more advanced, it would be nice if the academy had a squad of players 10? aged 14-20 or something like that at various stages of development that you can influence their skills - do you get a spinner who can bat a bit at the age of 14 to focus on being a great spinner or try and get them to become an all rounder at the risk of being just an average player at both? should that batter keep focusing on stoke making or focus more on defense to become a better first class player rather than a 50/20 over specialist. you can develop someone over a few seasons and try to make them good enough to start or do you sack them and try to start with someone new

    Kind Regards

  • #2
    Originally posted by kellpa View Post

    It would be nice to add player traits to the game to make it a little more unique, like:

    fast/slow starter - quick or slow to get settled
    nervous 90's - high chance to get out in 40's/90's
    converter - makes big 100's and converts 50's but balanced by many low scores
    mr. consistent - makes many 50s but does not convert to centuries (like steven flemming)
    performs better in 1st innings than 2nd innings (and reverse)
    flat track bully (performs better on batters pitch and worse on seamers pitch)
    partnership breaker - better odds taking a wicket when batsman have made 50/100/150 run partnership
    comes in pairs - better chance taking a wicket after one falls
    bunny - cleans up tail - something like bowls better against batsman who average below 20 but worse against players averaging over 40
    nervous starter - gets out a lot in single digits
    test/50/20 over speacialists

    a system like this would add more personality to the game.
    The players already have these traits, it just doesn't spell them out for us. It is also easy (I find at least) to overlook some of them.

    While some things stand out - a batsman who keeps getting 50s but seldom reaches 100 pokes you in the eye for example - some do not. A few times I have come across bowlers who take wickets at a reasonable average when the pitch is fairly flat but are frustratingly ineffective when the conditions actually suit them. You don't always notice them but almost all these player attributes are there.

    Comment


    • #3
      Originally posted by kellpa View Post

      it would be nice to see a player rating system out of 100 for each type of shot spin/pace/front foot/back foot/ leg side/off side/aggression/defense so when we coach a player we can see the effect. it would be nice to tie this into the game engine and use it to build chances of scoring runs / taking wickets / defending so you can plan how to get the batsman out and how to improve a player. for example rahul dravid would have a high defense rating. it would add personality by making players renowned for certain skills.

      combining these systems would help show how ricky ponting sucked outside off stump defending at the start of his innings
      I would say the attributes are there but we can only find them through trial and error. The most obvious example I have is probably from CC19. There was a SA batsman (can't remember which no) who strongly favoured the off side a front foot shots. At the start of the series I tried a left arm quick over the wicket, middle stump on a good length, 4 bars aggression with some protection on the leg side.

      He lasted 3 overs.

      Every time he came in to bat I pulled up my left armer and he lasted at most three overs. Tried different saves with different left armers and he always struggled.

      Tried a right warmer around the wicket on one save when I didn't have a left armer and he pummeled me.

      These things are in the game

      Comment


      • #4
        More flexibility in the academy would be very welcome and a chance to choose which players could develop especially. I know that it is supposed to supply the players you need but all too often the're seems to be tons of RMF bowlers but no wicket keepers or spinners coming out of your ears but no RFM.

        Comment


        • #5
          I still don't understand how the sound is the same from the 2001 version. Just go record 10 seconds of newer crowd noise and play that instead? The quality is honestly dreadful and forces you to play without crowd noise

          The sound of bat on ball, it should be satisfying but it sounds like a table tennis bat hitting a ball. Same with a batsmen being bowled, the stumps sound so unsatisfying. These surely are tiny changes that the game desperately needs to get it away from the 2001 sounds that the game has never changed

          I somewhat get having the same commentary forever, but that stuff is inexcuseable

          Comment

          Working...
          X