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Rough guide to formats

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  • #16
    Great post, although I would say that in my experience I would disagree a little about OD games. While in real life building a base and exploding at the end can work very well, playing to that plan in ICC can be very risky. I generally start off at 5 bars of aggression and move up to 6 bars when a good batsman is settled, although obviously adjust depending on the situation. I've found this works better than starting on lower aggression, where players just seem to get bogged down.

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    • #17
      Originally posted by Rexual View Post
      Great post, although I would say that in my experience I would disagree a little about OD games. While in real life building a base and exploding at the end can work very well, playing to that plan in ICC can be very risky. I generally start off at 5 bars of aggression and move up to 6 bars when a good batsman is settled, although obviously adjust depending on the situation. I've found this works better than starting on lower aggression, where players just seem to get bogged down.
      It also depends on what you are chasing.

      If you are already needing 300 then you'd need to start at 6 bars to avoid the RRR creeping past 6.5 in a short space of time.
      I'm still not great at posting a score so always prefer chasing having just about learnt sufficient from experience and also new great threads like this one.

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      • #18
        Originally posted by Rexual View Post
        Great post, although I would say that in my experience I would disagree a little about OD games. While in real life building a base and exploding at the end can work very well, playing to that plan in ICC can be very risky. I generally start off at 5 bars of aggression and move up to 6 bars when a good batsman is settled, although obviously adjust depending on the situation. I've found this works better than starting on lower aggression, where players just seem to get bogged down.
        That's right, I personally start on 5 to build the base and not 4 as the conventional wisdom is, but then I'm also more likely to tweak things if they go wrong. Most/some newbies won't identify when they need to do this. I believe the plan I used to stick with in the previous versions were;

        5 to start with one batsman (whoever is more settled) moving onto 6. Then I watch the rates and match situation and up the aggression if need be, with the focus on exploding as the final overs come in. That usually hit me around 300 on the old engine, which was fine. In theory you should be able to do more with the new engine and aggressiveness.

        Originally posted by Dick Van Dykes Disco Dog View Post
        It also depends on what you are chasing.

        If you are already needing 300 then you'd need to start at 6 bars to avoid the RRR creeping past 6.5 in a short space of time.
        I'm still not great at posting a score so always prefer chasing having just about learnt sufficient from experience and also new great threads like this one.
        The one thing to watch for when chasing is the scoreboard pressure, it can be too easy to lose wickets far too quickly if you're chasing. Personally I allow the run rate to fluctuate up towards around 7 an over, on the proviso that there will be an 'explosive' end. Any higher than that is likely to let the game run away.

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        • #19
          Originally posted by Rexual View Post
          Great post, although I would say that in my experience I would disagree a little about OD games. While in real life building a base and exploding at the end can work very well, playing to that plan in ICC can be very risky. I generally start off at 5 bars of aggression and move up to 6 bars when a good batsman is settled, although obviously adjust depending on the situation. I've found this works better than starting on lower aggression, where players just seem to get bogged down.
          I also don't leave things towards the end overs! Every batsman of mine starts with 5 bars aggression! When they are half settled, I increase it by 1 bar to 6! And when they are fully settled I put the aggression to maximum regardless of the overs left etc! Works very well for me!

          I have been playing with Pakistan team! And currently at 3 in the ODI rankings!

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          • #20
            Great original post. Thank you.

            I have trouble pacing the four day county games. Best I can do it a draw. Does the team improve after X amount of seasons? My first season was dire!! I've now signed Jimmy Anderson and Michell Starc and I'm still struggling.
            Should I expect a bad first season?

            Also how much does the training effect a player screen?

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            • #21
              Originally posted by RVallant View Post
              Your two opening bowlers should usually open at 4-5 aggression at the off stump (middle setting).
              Not outside off stump?
              What length is best? Mid?

              Thanks for your post, very useful!

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              • #22
                Originally posted by TangoCharlie View Post
                Not outside off stump?
                What length is best? Mid?
                I have always assumed the midden option to be the off-4th stump line. You'll probably want to stick to this line mostly in FC cricket, combined with a good length. I sometimes drop the ball short if I'm bowling to a front foot loving batsman on an unevenly bouncing pitch (with a quality fast bowler)

                If a batsman gets settled I sometimes try a couple of overs where I vary the length - mainly giving them the length they don't prefer - I vary the field accordingly, eg long on and long off if I'm pitching it up to a very well settled batsman. If that fails, I set a defensive field and give them a line they don't like (can be risky against quality batsmen, as they will probably lap up leg stump balls, even if they prefer the offside). Defensive cover is required! I don't like bowling different lines or lengths unless the bowler is high quality and accurate.

                Generally though line and length is best most of the time I think.

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                • #23
                  I've copied this to the 2016 forum, as the information in here is great.

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                  • #24
                    Originally posted by Rexual View Post
                    I would disagree a little about OD games. While in real life building a base and exploding at the end can work very well, playing to that plan in ICC can be very risky. I generally start off at 5 bars of aggression and move up to 6 bars when a good batsman is settled, although obviously adjust depending on the situation. I've found this works better than starting on lower aggression, where players just seem to get bogged down.
                    Yes - I've found this too.

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                    • #25
                      Excellent thread, A question about the new ball....when after 80 overs in a county game you take the new ball, do you guys put your opening bowlers aggression back up to 4-5 bars? even if the 2 batsman at the crease are settled on decent scores, I have always wondered about this, I normally stay on the aggression that the bowlers are currently on, but when I'm batting I reset my batsman back down to 2 bars for the first 15 overs as I do normally with my openers.
                      Proudly supporting Nottingham Forest and Nottinghamshire CCC.

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                      • #26
                        Originally posted by MarksNotts View Post
                        Excellent thread, A question about the new ball....when after 80 overs in a county game you take the new ball, do you guys put your opening bowlers aggression back up to 4-5 bars? even if the 2 batsman at the crease are settled on decent scores, I have always wondered about this, I normally stay on the aggression that the bowlers are currently on, but when I'm batting I reset my batsman back down to 2 bars for the first 15 overs as I do normally with my openers.
                        I always go back to full aggression with the new ball whether batsmen are settle or not.

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                        • #27
                          Something I've realised is there is not much mention of tips for spin bowling on this thread.

                          I use at least 2 spinners in each format but I'm never sure if I'm doing well or could be doing even better.
                          Historically I have tended to aim for middle stump.

                          Basic questions to start with

                          1. when bowling a leg spinner against a RHB should I aim for leg stump? ... Or middle ?

                          2. off spinner to a RHB - off stump or middle?

                          3.SLA to a RHB to follow the same approach to the leg spinner ?
                          (Albeit with the SLA would bowl around the wicket)

                          4. Bowling to LHB .... Which variations have ppl used?
                          Simply the off stump for the RHB becomes the leg stump for the LHB switches sides when bowling ?

                          5. Does anyone use a different tactic in terms of ball placement for the shorter formats of the game?

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                          • #28
                            This is the first version of the game I have played, and while I have found decent tactics in the First Class and one day formats with a little help from this guide, the one thing I'm really struggling with is T20. I can usually bowl pretty well and limit the other side to the 140-150 mark, a very chasable total in today's game and yet even in very good batting conditions I really struggle to even chase such a small total. If I go below the top 2 aggression sections my players tend to go along about 2-3 an over which is obviously unfeasible even with a small target in t20 but anything above that and the wickets absolutely tumble. I've tried letting my players settle at 3 an over for about 5 overs which is the most I could possibly do but then the moment I try and accelerate both my set batsmen get out and I'm left needing 11 an over with 2 unset batsmen which never works. Any tips?

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                            • #29
                              Some fantastic advice here. Everything in the FC section will still be accurate. A couple of people have pointed out in the thread that scores are lower in OD/T20 matches than in real life. This article was posted a while back for the 2015 game, and we've re-balanced the engine for 2016 to be as close as possible modern scores, so tactics should be adjusted. Also there was a question about wickets in hand for the last 10 overs. If you have wickets in hand then batsmen will try to score faster at max aggression than if you don't. So if you're 9 down, they will still try to score at around 10 an over (which is the normal max rating), but if you have wickets in hand you can score at 12+.

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                              • #30
                                OK, just had a slightly better T20 batting experience. Bear in mind that I'm playing as Leicestershire, and we're not very good, but instead of going out hard from ball 1, gave each batsman an over at level 4 aggression, then a couple at level 5, before upping to L6. Runs actually dried up at L6, so went back down to 5 and carried on at 6-7 an over. When a couple of batsmen got settled to about 60% upping to L6 seemed to work . The smallest sample size, but my T20 record has been terrible, and this at least felt like something worked better...

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