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International Cricket Captain 2011

 
 

Frequently Asked Questions

  • Q: How much does International Cricket Captain 2011 cost?
  • The game costs £15.99 (UK), $23.99 (AUS), $25.99 (US), INR 399 (India). Credit/debit card may be used from any country. This price may be updated after you download the game, so make sure you press the button to get the latest price.
  • Q: What computer specs do I need to run International Cricket Captain 2011?
  • Minimum PC Specification:

    Processor: 1GHz processor or higher.
    System Memory: 256MB (XP/2000) 512MB (VISTA/Windows 7)
    Windows Operating System: XP, Vista, Windows 7.
    We would advise that you turn off any background programs under Windows Vista/Windows 7 to improve software performance. 300 MB free hard disk space.
    Minimum resolution: 1024 x 600 or higher.
    DirectX 9.0 compatible Graphics Card with 64 MB of Video Memory*, *Please note: International Cricket Captain 2011 does not support Integrated/Onboard graphics chipsets and laptops but works on most machines. You can try the demo on your machine to see if it will work before purchase. You will need a DirectX 9.0 compatible sound card (16 bit), DirectX 9.0c (included in the download), Keyboard and Mouse.
  • Q: How can I recover lost license details for 2011?
  • For all license issues please check eLicense’s FAQs for help in finding a solution to your issue. If you do not see your question in the eLicense FAQs, you can submit a ticket by filling out the support form at http://www.elicense.com/support-form.aspx or by e-mailing the support staff at support@elicense.com. Please be sure to include as much information about the issue as possible, such as the reported message in addition to what steps are needed to recreate the issue.
  • Q: Does International Cricket Captain 2011 work on Windows 98?
  • Cricket Captain 2011 will work on Windows 98 machines with the correct specification. Try the demo to make sure.
  • Q: How do I get the latest patches?
  • Click on the Internet Game button from the first screen in the game to update your version automatically.
  • Q: How long does the trial period last?
  • The trial lasts two days from the first time you run it.
  • Q: Where can I get technical support?
  • If you have lost your registration number or are having trouble installing the demo, please e-mail support@elicense.com. For technical support please visit our Support page for a list of known issues. Alternatively, please visit our Forum or Contact us by email for support.
  • Where can I find the manual?
  • There is a manual located in the main folder: C:\ProgramFiles\ChildishThings\InternationalCricketCaptain2011\Manual
  • What is the history behind Cricket Captain?
  • The game engine for the International Cricket Captain series began as a final year project by Chris Child at Birmingham University in 1992. Writing a game was a pretty controversial idea at the time, so the project had the catchy title "Cricket Simulation". After completing an MSc and a couple of years at Logica, Chris decided that he'd like to develop the game commercially and took his dissertation to a number of companies with the idea of creating a cricket management game. The idea failed to find a receptive audience until Brian Walker, who had been working at Eidos on Championship Manager when Chris had presented the game to him, moved to Empire. Brian had liked the game, but was unable to persuade Eidos to take the plunge. A year into development, Andy Yau and Michel Bowes joined the team. Andy worked on match scheduling and interface programming, while Mich developed interface art and the 2D highlight graphics.

    The first commercial release of International Cricket Captain was in 1998. The game was an instant success, reaching number one in the UK PC charts with over 50,000 sales. International Cricket Captain 2 followed the next year, with a complete re-design of the interface and game engine. The 2000 edition was the first to be released on the PlayStation as well as PC. The PC version also included network play, with the addition of fellow cricket addict Dan Thomas to the team. There were two further releases on PSOne and PC before Andy, Chris and Dan took time out to work on other projects.

    Chris continued to work on improvements to the engine as a hobby while working as a lecturer at City University London and, in 2005, formed Childish Things with the intention of releasing the game with these updates included. He contacted Andy Yau and Dan Thomas who had also continued to work on the game in their spare time, Andy creating an excellent re-working of the interface and Dan keeping the network game up to date. They had thought that these developments would only be enjoyed by hard-core cricket fans who appreciated the finer nuances of the game, but it turned out to be hugely successful. It seems that the nuances and attention to detail are what Cricket Captain players appreciate about the game. The success of this, and the 2006 update, was enough to persuade Empire to invest in a new 3D highlights engine, targeted at PC, PS2 and PSP. Cricket Captain III was released in 2007 and the game continued to grow legions of fans across the globe, with over a million visitors to the Childish Things web site each year.

    In 2009 Empire Interactive sadly went into administration and the future looked very bleak for a while. The game lived on, though, thanks to the help of many well-wishers in helping to buy the rights to the game before they disappeared to America. International Baseball Captain would not have had the same appeal somehow.

    With the freedom to push the game into new markets, Childish Things teamed up with MyInteractive and FourDoorLemon in 2010 to produce Cricket Captain games for iPhone, iPad and now Mac. With the team scouring the forums, fan emails and Facebook, thanks to the hard work of Nigel Stilwell and Dean Sherr (both also responsible for updates to the game database), every fan suggestion will be taken into consideration for future versions of Cricket Captain.