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FC/Test scoring rate still too high

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  • 512fm
    replied
    Originally posted by GrahamB View Post
    Although I'm enjoying playing County Championship cricket much more with the latest patch, you still occasionally get situations like this:

    If you think thats bad have a look at this. As if the first innings wasn't bad enough I was following on and set them 130 to get with about 20 overs to go and they got it in 14. Does anyone have any tips? I even used some defensive fields in the second innings and it didn't work. Thinking I might have to go back and play 2011 as this isn't much fun.



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  • 512fm
    replied
    Just purchased the game and although I am enjoying it, I must say I agree Graham. I have the latest patch and have found when bowling literally impossible for me to go for less than four an over. I am playing with Derbyshire who aren't that great though so I'll probably keep playing and hope the run rate goes down a bit. In my first game, Ian Bell scored 86 in each innings, from 92 balls in the first innings and only 68 balls in the second innings.

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  • GrahamB
    replied
    Originally posted by Sureshot View Post
    That sort of thing can and does happen though. I remember a few seasons back Somerset scored and conceded 800+ run totals in the space of a month (I know you're pointing out the run rate), you can't really take much information out of a situation like above as it's plausible for an event like that to happen. I'd also say from that line-up it looks like a newish game and the Leics attack isn't very good.
    I still think that the scoring rate for the opposition needs to be toned down further.
    Even with Woakes, Hoggard, Senanayake and Tomlinson in my attack, I too regularly get caned for 4-5 rpo in 4 day games.

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  • fudgecat
    replied
    Originally posted by q felt View Post
    Nope, I play over by over when bowling and auto when batting
    Try ball by ball its different as you change bowling settings with every ball.

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  • Sureshot
    replied
    That sort of thing can and does happen though. I remember a few seasons back Somerset scored and conceded 800+ run totals in the space of a month (I know you're pointing out the run rate), you can't really take much information out of a situation like above as it's plausible for an event like that to happen. I'd also say from that line-up it looks like a newish game and the Leics attack isn't very good.

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  • GrahamB
    replied
    Although I'm enjoying playing County Championship cricket much more with the latest patch, you still occasionally get situations like this:

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  • q felt
    replied
    Originally posted by fudgecat View Post
    I think the outcome of scores is depending on which way you watch the match, Ive found there no problem with ball by ball, But when you fast sim the match you going to get higher scores. As ball by ball you can adjust bowler settings with every ball bowled, Which in my view is going to make a big difference.
    Nope, I play over by over when bowling and auto when batting

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  • fudgecat
    replied
    I think the outcome of scores is depending on which way you watch the match, Ive found there no problem with ball by ball, But when you fast sim the match you going to get higher scores. As ball by ball you can adjust bowler settings with every ball bowled, Which in my view is going to make a big difference.

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  • q felt
    replied
    I really haven't noticed the problem at all since 13.03 came out. I even had a test where my openers got to 0/130 by TEA..

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  • Graham_5000
    replied
    Thanks Sureshot

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  • Sureshot
    replied
    Try playing as Kent...

    But seriously, we've been working hard on this and it shouldn't be long now until next patch, thus why we've been a bit quiet the last few days!

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  • fudgecat
    replied
    The scores in county matches has inreased since last update. Plus most matches end up being a draw. Need 5 days for county matches.

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  • Graham_5000
    replied
    I would say the average number of runs is about 350 per day. So some bowlers will go at above 4, others less. I personally think this is still too high. 90% of days should involve a score of 210-300 runs I reckon depending on conditions.

    My bowlers' averages are climbing! The oppositions aren't climbing as much as their matches are autoplayed when they aren't playing me presumably? I am still winning more than losing, it is just games are high scoring.

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  • cardassian
    replied
    Originally posted by GrahamB View Post
    What was the rate of scoring?
    Are you playing the games with highlights on or simming them?
    Depends on the innings obviously. I've had teams score 120+ in a session and team score as low as 52 in a session against me. So I'll give you the economy rates of by bowlers as it should provide more useful data.

    Name In game e/r Real life e/r
    Southee 2.88 3.16
    Boult 2.60 2.94
    Bracewell 3.46 3.38
    Williamson 3.52 3.37
    Munro 3.19 2.12*
    *Please note in real life Munro has only played 1 test match bowling 18 overs. In first class cricket his e/r is 2.97. I would expect test e/r long term to be slightly higher than his first class e/r due to the better class of batsmen he will be bowling against.

    So as you can see my economy rates are about right for my team, some players performing slightly better, some performing slightly worse.

    I play with highlights 4s+ when batting and chances+ when bowling.

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  • GrahamB
    replied
    Originally posted by cardassian View Post
    I'm not finding tests to be too high scoring. In the 12 tests I've played I have been bowled out twice under 150 and four other times under 200.

    I have bowled the opposition out 4 times under 200, another 2 times under 150 and once for 60.

    So playing as New Zealand I have collapsed 6 times in 12 tests (pretty realistic imo) and gotten opposition to collapse 7 times in 12 tests (possibly a little too high considering a couple of times it was against India and bowling the Windies out for 60 was just amazing ).
    What was the rate of scoring?
    Are you playing the games with highlights on or simming them?

    Leave a comment:

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