OK, after playing a few years with my Australia game I have a couple of suggestions about the match engine.
Scores need to be higher for the computer games. Too often do you see teams bundled out for sub-200 in ODIs and you very (and I mean very) rarely see games where a team scores over 300 (even against minnows). Surely you have to put in the possibility of teams scoring that highly. The same goes for sixes - it is an improvement, but too often do I see centuries in List A games where there are no maximums. There needs to be a broadening of the number of sixes that can be hit - perhaps on the odd occasion someone goes nuts and hits ten sixes in an innings ala Hayden vs. New Zealand.
Also I find that the averages of computer batsmen are too low. If you worked on the basis that in test cricket these days, the par batting average for a batsman is around 35-40. For bowlers, the general average is 30-32 with some higher and some lower. This game sees too many test cricketers averaging 25-30, and too many bowlers averaging sub-25. It is an improvement, but not enough IMO.
Also I'd like to see some computer selection and tactics stuff cleaned up a bit. Aaron Redmond will never bat at eight for New Zealand, so there is little point allowing an opener to bat there. I'd also like to see better use of the fifth or six bowler - if I play five bowlers in a test and simulate it for interests sake, the lowest ranked bowler rarely gets a trundle. It is the same for sixth bowlers in ODIs.
Also regarding bowling in ODIs, I'd like to see selection altered so teams rarely pick five front-line bowlers. No team these days bats only down to number six unless necessary, so maybe it is better to introduce the idea of more bits-and-pieces all-rounders in ODI sides or more part-time bowling batsmen (like a Jayasuriya, Gayle, or Clarke).
Would also like to see a reduction of boundaries in the middle overs of ODIs and an increase in singles and twos. Also, the T20 engine needs some real work IMO.
With some alterations to the engine, this game will keep on going from strength to strength. As I've said earlier, I play this a fair bit so I'd be more than happy to help with testing.
Scores need to be higher for the computer games. Too often do you see teams bundled out for sub-200 in ODIs and you very (and I mean very) rarely see games where a team scores over 300 (even against minnows). Surely you have to put in the possibility of teams scoring that highly. The same goes for sixes - it is an improvement, but too often do I see centuries in List A games where there are no maximums. There needs to be a broadening of the number of sixes that can be hit - perhaps on the odd occasion someone goes nuts and hits ten sixes in an innings ala Hayden vs. New Zealand.
Also I find that the averages of computer batsmen are too low. If you worked on the basis that in test cricket these days, the par batting average for a batsman is around 35-40. For bowlers, the general average is 30-32 with some higher and some lower. This game sees too many test cricketers averaging 25-30, and too many bowlers averaging sub-25. It is an improvement, but not enough IMO.
Also I'd like to see some computer selection and tactics stuff cleaned up a bit. Aaron Redmond will never bat at eight for New Zealand, so there is little point allowing an opener to bat there. I'd also like to see better use of the fifth or six bowler - if I play five bowlers in a test and simulate it for interests sake, the lowest ranked bowler rarely gets a trundle. It is the same for sixth bowlers in ODIs.
Also regarding bowling in ODIs, I'd like to see selection altered so teams rarely pick five front-line bowlers. No team these days bats only down to number six unless necessary, so maybe it is better to introduce the idea of more bits-and-pieces all-rounders in ODI sides or more part-time bowling batsmen (like a Jayasuriya, Gayle, or Clarke).
Would also like to see a reduction of boundaries in the middle overs of ODIs and an increase in singles and twos. Also, the T20 engine needs some real work IMO.
With some alterations to the engine, this game will keep on going from strength to strength. As I've said earlier, I play this a fair bit so I'd be more than happy to help with testing.

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