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  • Michael H
    replied
    I agree with lots of Bearded's comments above. I suppose chinamen bowlers are quite rare but they'd be a really fun addition.

    This has been mentioned before but some more weighting to playing at home in the international game would be constructive. Australia have just lost their 8th consecutive test match in Asia. Apart from batsmen preferences (preferring pace over spin) this kind of home/away dynamic doesn't seem to come into CC. It doesn't make much difference if you playing at home or touring but the history of the gave in real life suggests its a huge factor in the outcome of matches and series.

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  • Bearded
    replied
    additional
    i've got a young LS bowler. however, he's actually a SLA chinaman bowler but in the animation he spins it like a conventional SLA bowler. firstly SLC bowlers should be listed as such, and secondly the direction that they spin the ball changes how i bowl them. could I have some clarification please?

    ta

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  • Bearded
    replied
    I'm a long, long time player of this game and I have a few thoughts:

    1) regens should be 16 and 99% should be useless to start. it's unrealistic and bad for the game that after 4/5 games someone is playing for England. it makes the game too random as if you need a good batsman and one gets generated mid way through the season that's you sorted. having a proper youth team would also mean you can focus resources on developing a player rather than getting what you're given

    2) green pitch / dampness should be a thing. even with the cloud cover element there's no real way of differentiating between a pitch the a classic English seamer would enjoy and one Mitchell Johnson would. in real life it is not only cloud cover that determines this. there could be knock on effects such as with Essex this season where previous star bowler Jesse Ryder has been rendered ineffective by dryer, less green pitches. there could maybe be ratings for dampness/pace/bounce/turn and that could give a medium pace or FM bowler a X% boost while pace and bounce would help MF and F

    3) training should be revamped. you could have where everyone has some training but the trade off is fatigue so that a young player not playing gets a lot of training but someone playing gets less training. also it should be balanced so players can improve more than one aspect at once. maybe there should be general training to get a team fitter or better at one aspect like fielding just like Pakistan at the moment

    4) wicket keeper ratings. at the moment there's no way to tell before playing a game whether a keeper is good or a butter fingers only useful for batting

    5) changing teams would revolutionise the game. make it like Cricket Captain where other leagues go on at the same time and not doing well gets you sacked but doing better means getting better offers. going the full whack and having minor counties and all that would be amazing but i understand that could be too much. being able to move between teams would be amazing though.

    small thing, but i'd like run rates and required run rates in FC matches

    finally, some players should change as they age - Fast bowlers could lose pace, part time keepers could become full time, specialists become allrounders. maybe there should be a thing where, as some players open in limited overs, some are only all rounders in limited overs


    i love the game but it has become a bit sterile without changing much each edition, i think the above would take it to the next level

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  • Michael H
    replied
    Some great ideas in this thread. Just thought I'd cut and paste some thoughts I made in last year's forum:

    1) I think player regeneration is a key issue for playing long saves and the main thing I'd love to see changed. Perhaps we could make all regen players youth teamers (aged 16-19) and develop it so that improvement is much more gradual. In that way players will slowly grow into becoming international class players and the timeframe would seem more realistic. Weaker nations with more limited resources might select such players earlier but England, Australia, India and so on will probably not select them until 4-5 seasons after they have played domestic cricket. The odd freak - like Amir - might be ready to play top level cricket at 17 but this should be very rare in the game. Some nice additions this year but if the database contained more real-life young players (at least the full squads for the U-19 WC, for instance) it would negate the need for too many regen players too quickly.

    2) The setting of board or club targets and the possibility of getting sacked seems to me a very simple way to improve the longevity, realism and competitive edge of the game.

    3) It's clear that, nowadays at least, groundsmen prepare pitches to suit home teams in international cricket as well as domestic cricket. When playing as a test nation you should probably have some input into what pitches you would like when playing at home.

    4) Playing as an international team at home you should also be able to have knowledge of the pitch and weather conditions before you pick your 12 man team for a test match. Currently in the game, home nations are actually at a disadvantage compared to touring teams because their squad is that much smaller - this is odd because in reality home nations benefit from the knowledge and resources of playing at home. For example, if you only have room for one spinner in your 12 player selection but then end up playing on a spinning pitch the touring team (which has 15 or 18 players to choose from) can select two spinners. A very simple alternative would be to allow you to select a 15 man squad for every game.

    5) Pitches could be rated for speed as well as bounce and turn. Quick pitches can be great for fast bowlers on day one even when the bounce is true (like many Australian wickets) whereas a slow pitch, even with variable bounce, is easier to bat on. I think this would add quite a bit to the match engine!

    6) It would be nice to have more variety in the players, especially bowlers. For example, in the game a RFM is always more likely to take wickets by swinging the ball in overcast conditions. But in reality some fast medium bowlers barely swing the ball at all and take their wickets through variations of pace, cutters and so on (Mostifizur Rahman seems to be the latest of these). The batsmen currently have preferences but the bowlers aren't differentiated at all. It would be good to have a sense of difference between different players (eg. likes to bowl yorkers, good death bowler, preference for bowling to lefties etc etc).

    7) Training is limited at the moment and its tricky to gauge its effectiveness. Maybe just a series of coach reports would be a quick fix for this and give the players more individuality - a coach report might tell you, for example, that a batsman has improved his back foot defence but is getting old and his running between the wickets has detiorated. Or perhaps the ability to select or even view net sessions? You could then have data as to how many times a player nicked off after facing 60 balls or see what other strengths and weaknesses they had against different types of bowling.

    Cheers!

    Leave a comment:


  • KiwiDan
    replied
    I think Super Overs are fairly necessary. They've been a part of T20 cricket for a long time now.

    Leave a comment:


  • judge
    replied
    Don't know how easy it would be to implement, but I'd love to see some decisions referred to a third umpire in international matches.

    Stumpings and run-outs - usually they're pretty cut and dried, I don't know how easy it would be to add in some marginal decisions that need to be referred.
    Likewise with lbw decisions, it would be really fun to have a DRS system.

    Also, rain breaks in limited over matches and the introduction of Duckworth/Lewis.

    Leave a comment:


  • MrNorthantsCC
    replied
    I'd LOVE to see a international 'A' team option.
    I know you can kind of do it now by chosing to play a lesser opponent and pick the players.
    Its just not quite the same.

    I second the one about county players being picked for england lions too. Great idea!

    Leave a comment:


  • LastWicket
    replied
    Originally posted by muhammad saad View Post

    Wow glad to hear that but perhaps it needs more refinement as I have not come across a player with low initial talent turning in to something big (scout+ cc 2015 I am talking about) or have you change this for 2016? Perhaps you can increase probability of producing players with low initial skills but high potential so that user shall not completely neglect a bowler averaging 40s in 2nd team and there should be an outside chance that he might become a world class bowler after 5/6 years, remember Imran Khan was a horrible bowler to start with and contained remain avg till 30 also Wahab Riaz was bowling in 115ks when he was 18 but transform in to a150k bowler a decade after. I think you also include ability of pure bowlers / batsmen turning in to all rounders and even batsmen turning in to bowlers and vice versa it all happens in real life and will make the game more entertaining.
    Kindly comment even if you have you changed Regen development slightly (or if you can Via patch) this year so that I can pick up cc2016 this weekend.

    All I wanted in my life from cc games is to come across players with crappy start and no future turning in to something big
    Imran Khan - 20.95 and 32.95 Stats are 15 tests was pretty mediocre. That's a player I would consider for being discarded while Jacques Kallis - 26.47 and 41.84 is someone that would get the chop by most players as you would think after 15 games he may not develop into a quality all-rounder.

    For training I would like to see an option to be able to improve both a batting technique and bowling technique (maybe for all-rounders only) at the same time with only 50% effectiveness as training each separately. Often it seems that batsman that are not all-rounders bowl better than all-rounders and the same with bowlers that bat better than all-rounders. Rarely I find one that is not weak in both areas. I know quality all-rounders should be hard to find but regen batsman and bowlers can make better all-rounders. I feel that younger player should be able to change from being only a batsman/bowler to an all-rounder while older players can change to only being a batsman/bowler.

    Also feel improving fielding should be separate and can be used additionally as it already uses a training slot. This is especially useful for wicketkeepers.

    Better feedback on training would be useful to know how players are developing from their training.

    Its hard to tell if training a batsman to strengthen an area is ever gonna work. An example is after just 2 weeks in my current save Sam Northeast became an aggressive batman while Daniel Bell-Drummond has still not changed from being a Strong Legside batsman to Slight Legside batman over most of the season. Did Northeast change quickly because he was already close to being an aggressive batsman or was it just down to luck? Is Bell-Drummond taking a long time because he is near/at his peak (which I doubt), or because his legside play is so strong that it will take longer for his off-side shots to catch up to his legside shots to change to a slight legside preferance?

    Leave a comment:


  • muhammad saad
    replied
    Originally posted by Chris Child View Post


    I'm logging all of these comments, so it's not that I'm picking this one out particularly, but this is actually pretty similar to the system we use for player abilities.
    Wow glad to hear that but perhaps it needs more refinement as I have not come across a player with low initial talent turning in to something big (scout+ cc 2015 I am talking about) or have you change this for 2016? Perhaps you can increase probability of producing players with low initial skills but high potential so that user shall not completely neglect a bowler averaging 40s in 2nd team and there should be an outside chance that he might become a world class bowler after 5/6 years, remember Imran Khan was a horrible bowler to start with and contained remain avg till 30 also Wahab Riaz was bowling in 115ks when he was 18 but transform in to a150k bowler a decade after. I think you also include ability of pure bowlers / batsmen turning in to all rounders and even batsmen turning in to bowlers and vice versa it all happens in real life and will make the game more entertaining.
    Kindly comment even if you have you changed Regen development slightly (or if you can Via patch) this year so that I can pick up cc2016 this weekend.

    All I wanted in my life from cc games is to come across players with crappy start and no future turning in to something big
    Last edited by muhammad saad; 07-22-2016, 11:07 AM.

    Leave a comment:


  • Dan87
    replied
    Some of these suggestions are based on what I've read in this thread, so I'm adding some weight behind what I think are some of the best ideas that I'd love to see in future versions:

    - More variation on how much prize money and revenue you generate during the season to be used in the off-season on new signings and existing contracts. At the moment I believe it is just a case of receiving prize money for winning a competition (e.g First Class Div 1, T20 Comp, etc). I would like to see prize money for Cup Runners-up, teams gaining promotion and possibly a smaller amount of prize money in descending order based on league placing. These figures should be documented so that you could prioritise certain competitions as the season goes on with the idea of boosting your budget to enable you to sign better players in the off-season. Also revenue linked to hosting of Test Matches/ODIs and attendances, which for T20 and other One-Day games should be linked to whether you have signed a high-profile Overseas player or two, Sponsorships could be offered during the off-season based on team performances in competitions.

    - Making a T20 Finals Day in the same format as real-life.

    - Offers from other Counties in the off-season to take control of them, before you enter the contracts screen, giving you info. on their current batting and bowling star ratings and budget for the season ahead.

    - Ability to shortlist players, so that you can track their average over a period of time, keep an eye on their contract running down, etc.

    - Morale/happiness shown for players, varying based on how much first-team cricket they are getting, how involved in the game they are (e.g a bowler getting a good number of overs under his belt), how they are performing, whether they get International call-ups.

    Leave a comment:


  • Cymro
    replied
    Would love to see the England Lions feature during the county season in someway. Would possibly give an indication to players of what youngsters / players are close to international recognition.

    Leave a comment:


  • Dick Van Dykes Disco Dog
    replied
    Originally posted by Hughesy View Post
    1) Wicket keeper attributes - still think there needs to be a way to understand how good a wicketkeeper is in terms of his actual keeping skills. To give you an example, I am currently playing as Somerset and bat a long way down the order so I decided to buy and play Michael Bates as a number 11 - the logic being that Bates is well known for being a below average batsman but an excellent technical keeper. However, I have literally no idea if this tactic is working because there is no way to work out Bates' value as a keeper. Perhaps some sort of stat setting out the percentage of chances taken, together with a list of byes per matches?

    2) Stats - I do think this is one area of the game that could change really easily and I've posted on it before but I really think you need a more immersive stats experience. For example, I think the following would be good additions:

    a) it would be great to be able to view each players yearly stats for each season you play rather than just the current season and the two seasons prior to the current season;

    b) in game notifications about a player having scored his 25th century of his FC career or his 5,000 Test run or was now in the top 10 wicket takers for his country etc etc. I assume this would be relatively easy to add in and would be a great tool in connecting with the achievements of your players.

    3) Historic scorecards - it would be a nice touch to also be able to look at old scorecards from previous seasons or international seasons. It's a shame not to be able to look back at previous achievements or matches - it would be a good feature to be able to look back at a scorecard from when one of your players scored a 300 or you won against all the odds.

    4) Overseas signings - more detail needs be added in the overseas player's profile as to the date they would return from the IPL and the dates of any tours they might be involved in. Quite often you end up signing players of sides that are touring England that summer (and this happens a lot in the Indian domestic game) and you end up wasting an overseas pick when you could easily have just seen a list of tours that are taking place during the course of that particular season before the player contract page. Then you could take a chance on whether that player will be picked for his international country or not.
    Some great ideas here

    Leave a comment:


  • Sureshot
    replied
    Some really good points in there, Hughesy.

    On the subject of Historic scorecards, I wonder if we should have (probably as an option) an automatic end of season save, ie, before you go in to the "Welcome to 20xx season" screen. Then you just load "Hughesy, Queensland. EoS 2016" in the load game menu, for example. This would be a pretty easy way of looking at previous scorecards, though not discussed this with the team.

    Expansion of stats is definitely something we're keen to do, but we do need to be careful here to maintain control of game save/database sizes.

    Leave a comment:


  • Hughesy
    replied
    1) Wicket keeper attributes - still think there needs to be a way to understand how good a wicketkeeper is in terms of his actual keeping skills. To give you an example, I am currently playing as Somerset and bat a long way down the order so I decided to buy and play Michael Bates as a number 11 - the logic being that Bates is well known for being a below average batsman but an excellent technical keeper. However, I have literally no idea if this tactic is working because there is no way to work out Bates' value as a keeper. Perhaps some sort of stat setting out the percentage of chances taken, together with a list of byes per matches?

    2) Stats - I do think this is one area of the game that could change really easily and I've posted on it before but I really think you need a more immersive stats experience. For example, I think the following would be good additions:

    a) it would be great to be able to view each players yearly stats for each season you play rather than just the current season and the two seasons prior to the current season;

    b) in game notifications about a player having scored his 25th century of his FC career or his 5,000 Test run or was now in the top 10 wicket takers for his country etc etc. I assume this would be relatively easy to add in and would be a great tool in connecting with the achievements of your players.

    3) Historic scorecards - it would be a nice touch to also be able to look at old scorecards from previous seasons or international seasons. It's a shame not to be able to look back at previous achievements or matches - it would be a good feature to be able to look back at a scorecard from when one of your players scored a 300 or you won against all the odds.

    4) Overseas signings - more detail needs be added in the overseas player's profile as to the date they would return from the IPL and the dates of any tours they might be involved in. Quite often you end up signing players of sides that are touring England that summer (and this happens a lot in the Indian domestic game) and you end up wasting an overseas pick when you could easily have just seen a list of tours that are taking place during the course of that particular season before the player contract page. Then you could take a chance on whether that player will be picked for his international country or not.

    Leave a comment:


  • GrahamB
    replied
    Originally posted by Chris Child View Post


    I really thought I'd fixed this, but no... it cropped up in my game recently too. Turned out to be a a pretty good bowler too.
    I think that the wicket-taking ability of such players should be toned down for sure, but I'd still like to see a few more economical part-time bowlers to compensate.

    Leave a comment:

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