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  • First time user comments

    All in all, I love the game and it has taken great strides from it's earlier days while still retaining most of it's original format.

    However I'm hoping that these comments can be taken on board for next update or version.

    1. The regens in the game make too much of an impact too soon. The squads at the start of the game have real life players whose career stats remain unchanged for years while the generated players come in during the first season and by and large usurp those already on the books. Given the size of the squads, I think the youth players coming in halfway through the season a little bit of an unnecessary feature and fills the game with regens sooner than is needed. I'd quite like an option at the start of the game to disable regens for a year or maybe two to enable the young players already in the game who haven't played yet, to get an opportunity.

    2. The rain delays and reduced overs in limited overs games is a good, realistic addition but the rain seen in these games seem a little disproportionate to first class games which don't seem to have the same level of time lost. There should be more games drawn in first class games and tests than what there is.

    3. Scoring rates in FC games still seem, to me, to be too high. Far too many bowlers in an innings going at 4-5 an over too often.

    4. I would like the AI to look after my domestic side a little better while I am on international duty. All my players were fit and on reasonable bars of fitness when I left to take on the Aussies in the ODI's/T20's. On my return, when I went to the coach/physio screen, it was like the walking wounded. Nobody was injured, but half my squad were on one millibar of fitness and there are only so many physio sessions available to treat them. And on this, why the limit on coaching and physio sessions? I don't see why this is capped at £50,000 worth at the start screen if you have the budget to have more.

    5. I would like the opportunity to view scores in matches 'off season' too. When the screen scrolls from Sep-Mar, I'd like more opportunities to view what's going on and look at who is performing etc. Maybe an option of more save breaks can be added to do this? The option of scrolling can be retained for those who would prefer not to. Also, the off season would be a good time to set up specialist coaching technique sessions for players as currently, if you are with a domestic side, half of the year is completely lost to inactivity.

    6. More feedback about how players in the squad? I know you get the message about 'So and so has improved their batting technique' etc but getting a notification if someone scores a century in the second xi for example would be a good feature.

    7. This may be complicated but could the league tables be added to the match engine screen? If things are tight in the last game of the season for instance, you could keep an eye on the table while playing so if you need to ensure you get that extra batting point rather than declaring to force an early result and risk defeat, you can.

    8. The amounts of times that multiple wickets fall in an over is infuriating. Especially in T20 when players have to bat a high aggression setting anyway. It feels that players fresh to the crease are a walking wicket at times.

    9. Still too many retired hurts and senseless run outs, especially in game situations where you are trying to preserve wickets and play for time. There seems to be more instances of caught wicket keeper than in earlier versions but caught short leg to a pace bowler happens way too often! I appreciate the game is more simulating a wicket falling than where the ball has physically gone but still.

    I did have more thoughts but have forgotten for now. As I said, I enjoy the game greatly but just a few more tweaks would make it even better. Keep up the good work.

    Also, is there an update coming soon? There's a couple of players to my knowledge who moved during the season. Lace to Gloucs, Taylor to Northants for e.g.

  • #2
    Point 4 is spot on. What on earth happens when the AI is in charge? I feel reluctant to take over national sides because of the havoc wrought by the AI while I’m away. After a couple of seasons I find I am having to jettison players because of lost revenue.

    For that matter I can never quite work out what the AI does to players in all settings. If you have a player called up they have to absolutely smash it out of the park or they come back in appalling form. If I am in charge of the national side almost every player is on rock bottom form and if they do build it up it evaporates when they are away again.

    Comment


    • #3
      I think all points are valid and at some point they’ve all been covered in this forum (we’re all playing the same game).

      Point 1, spot on! regens entering the International sides in only the 2nd season can’t be right or realistic. I think 2 regens coming in every year to Counties ought to be reduced to 1, some years none (no one’s made the grade this year message)? and where’s all the regen allrounders gone by the way?

      Point 4, sometimes I’ve even resigned International Captaincy to focus on my beloved county side for that reason, on the brink of big things and the AI would surely screw my chances.. but it shouldn’t have to be like that! I’ve only had Root return once off tour with great form, this year Root and Bairstow struggling on half a star form and can’t hit a wet lettuce.

      Point 7, I always go into the last session of games with a screen shot copy of the league, so I can repeatedly monitor if positions are tight and react to every eventuality. Could be difficult for devs to show a “live league” but it’s a good idea.

      Comment


      • #4
        Originally posted by Yorkie View Post
        I think all points are valid and at some point they’ve all been covered in this forum (we’re all playing the same game).

        Point 1, spot on! regens entering the International sides in only the 2nd season can’t be right or realistic. I think 2 regens coming in every year to Counties ought to be reduced to 1, some years none (no one’s made the grade this year message)? and where’s all the regen allrounders gone by the way?

        Point 4, sometimes I’ve even resigned International Captaincy to focus on my beloved county side for that reason, on the brink of big things and the AI would surely screw my chances.. but it shouldn’t have to be like that! I’ve only had Root return once off tour with great form, this year Root and Bairstow struggling on half a star form and can’t hit a wet lettuce.

        Point 7, I always go into the last session of games with a screen shot copy of the league, so I can repeatedly monitor if positions are tight and react to every eventuality. Could be difficult for devs to show a “live league” but it’s a good idea.

        I was captaining Northants and had Charlie Thurston in proper gun form averaging 40 plus for the season. I come back and he is down on form having played no more games and practically dead fitness wise. This is really disappointing. It would be nice to have a screen while on duty where you can still pick the players you want for your county.

        Comment


        • #5
          Well, whilst we're complaining...

          Been playing the game for some time time, on and off. I think I've bought every game since the 2001 version, even had ICCIII on my PSP. I appreciate how hard it is to get things right with anything simulation-based, can't keep everyone happy. So consider these merely as suggestions to improve what is an outstanding game. I'm sure we all have long lists of things to make our perfect sim game. I know I do. But, for now, I'll just stick with things I've noticed in the latest game which others might have too. And then long-standing things I'd like consideration given to changing.

          The new stuff

          1. Bowling in OD matches generally ain't a lot of fun at the moment. I'm sure we've all been torched by some dude with a sub-20 average who turns into a blurns hitting machine as he smokes everything to take his team to glory. But it's happened a few times where, for example, they've batted first and I've had their team absolutely on the ropes crawling along at a pre-1980s ODI tempo only for someone, seemingly with ice in his veins, blast them past 300.

          e.g.



          150 of 185 in boundaries, despite the bowlers being all over his colleagues. Sentinel events happen in cricket, Marcus Stoinis' real life one and only ODI ton in his second game, for example. But this is becoming somewhat regular in my now 5th in-game season. Didn't matter where I bowled or how defensive the field.

          Related, what works to stem the bleeding in OD cricket is now pretty limited. Quite often a team will be going along at a decent clip so there's a need to reign them in. As soon as I throw the ball into the blockhole and spread the field, all of a sudden batsmen forget how to bat and its plays and misses, edges and wickets. Deviate from that and it's blurns ball again. Now I don't bother with aggression above two bars when bowling in OD cricket and often end up removing them all just to be competitive, whatever I score. This is the way I win most games now. Pretty dull stuff and this alone basically makes me want to skip all OD games.

          2. Batting in LO games is also pretty messy. Mostly I start bats on 4 bars and they crawl along at S/Rs of less than 40. So I up the aggression bars one by one, next couple of overs are even slower or, at least, the same rate. Will eventually reach 8 bars and suddenly its a wild swipe and out, suicidal run out or swings and misses before getting out anyway. The batting response seems to be block them out or swing at everything.

          I've seen several threads mentioning the lack of pushing the ball around. Worse, it only seems to apply to your team. Even if I take early wickets, the oppo is able to back off and push the ball around to stay in touch with the required run-rate for their final push in the last 10, often winning from nowhere. This, of course, underscores how damaging low-risk singles are for an opponent in real cricket and is why real cricketers not named Maxwell don't just rely on hitting power.

          3. The nervous 90s are now more like the neurotic 90s. Losing count how many times I've lost dudes on 91-95 in all formats.

          4. Weak Test teams have some real oddness about them. Bangladesh are very difficult to beat whereas South Africa are super collapsy. One thing I noticed is that the Bangladeshi bowlers arrived for a tour with pretty impressive bowling averages and their bats were generally rated as aggressive. It stands to reason that it would be easier to smack the daylights out of weaker opponents to pad one's stats. Compare and contrast a much tougher FC system and Test opponents, the South Africans come with batting averages more like 35-40 and average or defensive designations. In real life, there is regression to the mean against good players. Of course I don't know if averages are weighted by opponent at all but doesn't seem like they are.

          Onto the old stuff

          5. Injuries. This has been a problem for many years now. It's always been a bit weird how many players one loses to fractures in a season. But I distinctly remember once I started the T20 portion of the Aussie season and I had 6 players coming from their state teams to play in my franchise team who were out for weeks with fractures. This doesn't seem to have changed over the past 10+ years of game versions.

          6. I've already seen complaints about the suicidal run outs but I realise the animation bears no relation to the run out per se. However, the raw number of run outs is, in my view, unrealistically high in FC matches and Tests. And, increasing over time. Like, a couple per game when, really, there might be a few per season for a given FC team in real cricket.

          7. What does coaching actually do? I've had one player who had trouble with quicks knocking on his front door keep getting pinged LBW despite at least 5 rounds of 'XX has improved his defensive batting.' That specific example aside, I've seen very little to suggest coaching does much of anything. Does the captaincy do anything? Seems to have no consequences at all.

          Anyway, enough negativity. Certainly the realism is vastly improved since the times on the PSP game where Adil Rashid had 800 FC wickets by 21 or a regen all-rounder averaged 80 with the bat and 15 with the ball over a 100 Tests. There was a period where picking spinners was absolutely pointless but that seems to have passed. I like a lot of the ideas in the suggestions thread for new features, especially off-season coaching. Would be good to have a hand in negotiating to send your hot rookie to England to improve his play against the moving ball or something. Still the best cricket coaching game out there, no matter what. Cheers boys.

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